AI Insights · Timothy · July 2022
Performance of Top 5 2D Cartoon Games on iOS in the Middle East, Q2 2022
In Q2 2022, the top 5 2D cartoon games on iOS in the Middle East saw varied trends in downloads, revenue, and active users. Notable performers include Clash of Clans and Hay Day.
The second quarter of 2022 brought interesting insights into the performance of the top 5 2D cartoon games on iOS in the Middle East. Data from Sensor Tower reveals trends in weekly downloads, revenue, and active users for titles such as Clash of Clans, Top War: Battle Game, Royal Match, Candy Crush Saga, and Hay Day.
Clash of Clans from Supercell saw fluctuations in its weekly revenue, peaking at around $385K in the week of May 2 and ending the quarter with approximately $280K in the final week of June. Weekly downloads experienced an upward trend towards the end of the quarter, reaching about 15.4K in the last week of June. Active users hovered around 750K throughout most of the quarter, with a slight dip to roughly 707K in the week of June 20.
Top War: Battle Game displayed a varied revenue pattern, peaking at nearly $240K in the week of April 25. Downloads saw a significant spike in mid-April at around 13K, followed by a gradual decline, closing the quarter at approximately 4.4K. The game maintained a weekly active user base of around 40K to 56K, with the highest number observed in mid-April.
Royal Match from Dream Games consistently earned between $110K to $150K per week, peaking at $150K in the week of April 25. Downloads started strong with about 31.6K in early April but gradually declined to around 15.1K by the end of June. Active users remained fairly stable around the 210K to 220K mark throughout the quarter.
Candy Crush Saga by King maintained a steady weekly revenue, mostly hovering around $110K to $120K. Downloads showed an upward trend, peaking at about 18.6K in the final week of June. The game sustained a consistent active user base of approximately 250K to 260K each week.
Hay Day from Supercell also demonstrated stable performance metrics. Weekly revenue fluctuated, peaking at about $117K in late April, while downloads showed a significant drop mid-quarter but rebounded to around 19.1K by the end of June. Active users remained robust, averaging around 800K to 900K throughout the quarter.
These performance metrics highlight the popularity and user engagement of 2D cartoon games in the Middle East. For more detailed insights, visit Sensor Tower.